Product Engineer

Experienced engineer specializing in JavaScript, TypeScript, and Next.js with a focus on building scalable web applications and geo-tracking solutions.

Work Experience

Product Engineer

Oct 2023 - Present

Rapido Bangalore, KA

  • Successfully analyzed and migrated live production traffic of a million captains from JSON to Protohub in Google Cloud Pub/Sub, resulting in cost savings of 82.5%.
  • Solutioned and implemented captains' stale locations issue which resulted in increased order propagation to ~0.75% more captains per day.
  • Engineered an advanced geo-layer capability creating 1 million+ hotspots, resulting in a 15% improvement in customer pickup precision and enhancing overall user experience.
  • Architected and deployed toll geo-tracking infrastructure, enhancing billing accuracy and reducing customer support inquiries by 12%, improving operational efficiency.

Associate Product Engineer

Jul 2022 - Oct 2023

Rapido Remote

  • Designed and implemented a comprehensive geo-layer approval system for internal frontend tools, streamlining operational workflows and reducing approval time by 30%.
  • Optimized hotspot CRUD processes through application of SOLID principles, significantly enhancing code maintainability and reducing development time by 25%.
  • Led technical mentorship initiatives and conducted in-depth code reviews for junior engineers, accelerating team knowledge transfer and improving code quality by 20%.

Software Development Intern

Aug 2021 - Oct 2021

Edtyro Remote

  • Developed a resume parser and acknowledgment system using Python, which analyzes resume data and generates insights with 85% accuracy.
  • Implemented efficient sorting algorithms to analyze and categorize resume data, improving processing speed by 40%.

Projects

Dev Tools

March 2025

Get all your dev tools at a single place

A comprehensive utility website developed for developers by developers. It contains various utility tools that help with quick development, including JSON tools, epoch converters, and MongoDB utilities. This project is currently a work in progress.

TypeScript
Next.js
Tailwind CSS

CLL

October 2024

Cross-Lingual Library

A unified abstraction layer that enables write once, run anywhere functionality across multiple programming ecosystems. Core logic written in Rust with Foreign Function Interface (FFI) bindings for Go, Java, Node.js, and Deno. Achieves near-native performance while providing consistent APIs across languages.

Rust
Go
Node

Hotion

March 2024

Note-Taking Application

A full-featured Notion clone with real-time collaboration, document publishing, and nested workspaces. Features include rich text editing, database views, content search, and image uploads. Hosted on Vercel with Convex database for real-time synchronization.

TypeScript
Next.js
Tailwind CSS

ORE

December 2021

OpenGL Rendering Engine

A performance-focused rendering engine featuring PBR materials, dynamic lighting, and post-processing effects. Implements a flexible material system, SSAO, shadow mapping, and a custom shader pipeline. Optimized with frustum culling and instanced rendering for handling complex scenes efficiently.

C++
OpenGL

Stupefy Game Engine

June 2020

2D Game Engine

A collaborative game development framework with an entity-component system, event-driven architecture, and serialization system. Features include a scene graph, physics integration, custom math library, and a modular rendering pipeline supporting sprite batching and particle systems.

C++
OpenGL

Education

USICT, GGSIPU

B.TECH IT • Delhi, India • 2022

CGPA: 8.2/10.0

KVS 2 AFS, Hindon

PCM CS • Ghaziabad, India • 2017

Technical Skills

Languages

Go
JavaScript
TypeScript
C++

Tools & Frameworks

Next.js
Tailwind CSS
Jest
Git

Database

MongoDB
Redis
Google Pub/Sub

Other

OpenGL

Interests

UI/UXReadingTravel